http://groups.yahoo.com/group/microgamesdesigncontest2002/files/
The Microgame Design Contest 2002 is a place for game developers to show off thier Iron Chef Game Design skills and for game players to judge the works.May 1st 2002 is the deadline for geame developers for entering games, and then the real fun starts...judging. Here is a list of the games you can playtest and judge. Deadline for judging is June 1st 2002.
BlitzCommander -A microgame representing Operational Level Warfare during World War 2 by J. Pardeck
Glider-Pit Gladiators 2002-A microgame of ancient aerial combat by Joe Scoleri
Harvest The Wind- A microgame of tactical combat in the 19th Century American West by David Allen
Leetown and Elkhorn Tavern- A microgame of the the Civil War battles in Leetown and Elkhorn Tavern Arkansas by James Acerra
Operation Whirlwind -A microgame of the situation in Budapest in November 1956 by Brian Train
Richthofen WWI Air Combat Car -by Michael Maners
Search Diver- Search Diver is a microgame involving dive planning and underwater search by David H. Allen
Steel And Crystal -A solo microgame of conquest in a fantasy land by Gottardo Zancani
WarpQuest -An abstract microgame system that depicts goal driven scenarios by Lloyd Krassner and the WarpSpawn Crew
WarpSkirmish -An abstract microgame system that utilizes a mix of board, card, dice and unit elements to create a system with chess-like strategy, fog-of-war uncertainty and module expandability by Lloyd Krassner and the WarpSpawn Crew
Way Of The Warrior-
A solo microgame system to simulate small tactical war operations by Gottardo Zancani