Wednesday, October 15, 2003

A little something to explore(re explore) while things cook up here at Countermoves central...

85 rooms, 978 words, 41 objects, 17 years old.... from these fine folks who want you to have these gems. Some may say 'So what this is dead history" to which I can only point to this growing body of collaborative work and wonder what homebrew lobotomy kit they are applying to their skull.

Wednesday, May 14, 2003

So what happened to going monthly? Life, lack of material, kids, time time time...

No Countermoves is not dead, far from it. The idea of putting out clock work like monthly issues is. The next issue will be out....soon. The issue after that...as soon as its ready. I love doing this zine and am planning to keep it going as long as there are readers, and since I'm a reader so that is not too hard. Pushing to meet some professional regime of releases is simply not in the card though.

How can you help to make issues come out more often? Submit games. The more zine ready they are the better.

Until the next issue is ready, check back here when you can.

Wednesday, January 29, 2003


Volume 2 Issue 1 of Countermoves is ready and waiting. Download, Print and Enjoy

Friday, January 03, 2003

Volume 1 Issue 4 of Countermoves has officaly been released.

In this issue we take a look at two of the three second place winners of the Microgame Design Contest of 2002. Harvest The Wind takes on the conflicts around the Plains in the days of the American westward expansion while Steel and Crystal gives us a solo game engine for fantasy settings. Glider Pit Gladiators, a game of glider based combat, was the third second place winner but its author has opted out of having the game printed in Countermoves. For a look at all the entrants and the final standings grab a copy of Countermoves Volume 1 Issue 3.

We also get a look into the world of Braille Chess , see what the family is playing round the dinning room table and get a few words from your humble narrator.