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What Is Countermoves

Countermoves is a multifaceted project that seeks to bring together game developers and game players to interact and share in both the creating and playing of games.

One of the public manifestations of the Countermoves project is its publication. Countermoves is a Free zine that can be gotten either in printed form or in a printable format off the net that you can print at home. It is published under the Creative Commons BY-ND-NC License that allows you to copy and share the zine with whoever your wish.

Each issue includes at least one complete game ready to play, most have two or three.

From the page you are curently viewing you can get to all the parts that make up this collaborative publishing effort. The menubar near the top of this section will guide you to where you want to go.

Listed here are only the most recent issues, please vist the File Section for a complete listing

The Countermoves Game Zine
  • Volume 1 Issue 1- Print Version
  • Volume 1 Issue 1- Ascii Version
  • Volume 1 Issue 2- Print Version
  • Volume 1 Issue 2- Ascii Version
  • ---Maps and Counters for Volume 1 Issue 2
  • Volume 1 Issue 3- Print Version
  • Volume 1 Issue 3- Ascii Version
  • Volume 1 Issue 4- Print Version
  • Volume 1 Issue 4- Ascii Version
  • Volume 2 Issue 1- Print Version

    Creative Commons License
    These Works are licensed under a Creative Commons License.
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  • Workspace News Message Fourms File Section Countermoves.Net

    Monday, October 06, 2008


     
    Did some one say "New Issue"? If you have any games or such that you would like to see included in such a thing please drop me a line at tomhiggins AT gmail.com
    ::: posted by Tom at 1:14 AM


    Monday, January 31, 2005


     
    Stephan and the folks on the mailing list are working on gathering up all the work that has been done on the Countermoves Mirco Games Engine over the last couple of years. When it is ready I will lay it out and publish it up as either a hefty sized zine or a larger format book. As always, CCL or Public Domain will hold for most all the work therein.

    If you have anything to add please join the mailing list and get your thoughts out to us.



    ::: posted by Tom at 8:01 PM


    Thursday, April 01, 2004


     
    No, this is not an April Fools hoax, this is the real deal release of Volume 2 Issue 2

    https://sourceforge.net/projects/countermoves/

    Have at it, send me corrections, start writting stuff for future issue and send it up to me.

    Enjoy
    ::: posted by Tom at 9:10 PM


    Friday, March 12, 2004


     
    Something is coming, could it be.....Hang on to your hats.....April 1st will be no joke.....Stay Tuned.
    ::: posted by Tom at 5:12 PM


    Wednesday, October 15, 2003


     
    A little something to explore(re explore) while things cook up here at Countermoves central...

    85 rooms, 978 words, 41 objects, 17 years old.... from these fine folks who want you to have these gems. Some may say 'So what this is dead history" to which I can only point to this growing body of collaborative work and wonder what homebrew lobotomy kit they are applying to their skull.
    ::: posted by Tom at 8:24 AM


    Wednesday, May 14, 2003


     
    So what happened to going monthly? Life, lack of material, kids, time time time...

    No Countermoves is not dead, far from it. The idea of putting out clock work like monthly issues is. The next issue will be out....soon. The issue after that...as soon as its ready. I love doing this zine and am planning to keep it going as long as there are readers, and since I'm a reader so that is not too hard. Pushing to meet some professional regime of releases is simply not in the card though.

    How can you help to make issues come out more often? Submit games. The more zine ready they are the better.

    Until the next issue is ready, check back here when you can.
    ::: posted by Tom at 9:17 PM


    Wednesday, January 29, 2003


     

    Volume 2 Issue 1 of Countermoves is ready and waiting. Download, Print and Enjoy

    ::: posted by Tom at 11:17 PM




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